Need advice on which phaser beam arrays to purchase; Need advice on which phaser beam arrays to purchase. Started By: GamerSerg, Sat 08 Oct, 2016 7:54 PM. I'm fine with not being top of the top dps so if Dmgx3 CrtD is still pretty good dps, that works for me. I do want to stick to phasers because I already have the +Pha. Jan 19, 2018 With that change you can have CritD/Dm mod which allows you to have an additional Crtd mod, potentially making dmg not the best anymore. The additional dmg mod from Ac/Dm is what made dmg a little bit better, but now with CritD/Dm I believe Crtd is now potentially the best. The articles above are very outdated. Star Trek Online makes it possible to replay missions so you can build ‘sets’ to equip your ship and your character. Here is a list of the missions and the rewards you can choose so you can build the set you want. CrtD is the favored mod of non-Tacs. Dmg is favored by Tacs, especially Romuloids. Acc is only really used by niche PvPers, but at least it HAS a use, unlike CrtH, which has no legitimate function.
Starship DPS Question: [CrtH] vs [CrtD] vs [Dmg] |
03-22-2012, 09:34 AM Has anyone crunched the numbers and determined which starship weapon modifier (or combination of modifiers) gives the best dps when comparing [CrtH] (+2% crit chance), [CrtD] (+20% crit damage), and [Dmg] (I think +2% damage, might be more like 2.3%). I would really like to know before I go shopping. 03-28-2012, 11:34 PM I don't think anyone has crunched any numbers about those modifiers. I think your best bet would be to use a scrap sheet of paper and compare DPS on weapons with those modifiers from the exchange. I think DPS is a function of damage versus fire rate, so I would think that [Dmg] would mean more than either [CrtH] or [CrtD] since those only modify damage sometimes. I use the Antiproton myself and sometimes my damage is sky high, other times it's not. It all depends on my luck on how many times I score critical hits. 03-29-2012, 06:27 AM Pure dps would be to use Dmg modifier. Your other two will both get higher dps sometimes but in the long run if you just want pure dps get the Dmg modifier. |
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Spire vs. Colony Tactical Consoles |
10-17-2018, 12:42 PM Okay, ever since the Fleet Spires were introduced, the Vulnerability Locator / Exploiter Consoles were like a must have: However, I think there is a new star on the horizon. I had the pleasure of visiting a Colony with Tier 5 Renewable Energy and I got some of its Tactical Consoles: As you can see this one increases the same amount of Damage, but also slightly increases Projectile Damage. What sold those for me, however, was the Energetic Protomatter Matrix Infuser. There are also variants that favor Projectiles and in reverse slightly increase Energy damage. So, what do you think? Colony Consoles over Spire Consoles? Or not? 10-17-2018, 12:46 PM Interesting. Some may still prefer the critical chance/severity if they aren't using projectiles though. However the added heal buff chance might be enough to sway some! Sent from my H8216 using Tapatalk 10-17-2018, 01:46 PM Yeah I definitely enjoy the crit chance increase, especially since I don't use torps. However I can see how that colony console would be nice on a healer or a tank. Maybe even on an escort 10-17-2018, 04:36 PM (10-17-2018, 12:46 PM)James Wrote: Interesting. I for one need the crit chance. But it’s a good console. 10-17-2018, 05:22 PM (10-17-2018, 12:46 PM)James Wrote: Some may still prefer the critical chance/severity if they aren't using projectiles though. (10-17-2018, 01:46 PM)Attilio Wrote: Yeah I definitely enjoy the crit chance increase, especially since I don't use torps. However I can see how that colony console would be nice on a healer or a tank. Maybe even on an escort (10-17-2018, 04:36 PM)Trudard Wrote: I for one need the crit chance. But it’s a good console.So how much of a CritD/CritH do one need? I have not any points allocated to Weapon Amplification or Specialization in my Skill tree. I have 5 Romulan with SRO and that's it. Yet I reach 22% CritH and 114% CritD plus what my Weapons generate. If a higher CritH is needed, then I agree that Locator consoles may be the better choice. 10-17-2018, 06:08 PM I'm at 25.8 CritH and 90 CritD, so I would say our numbers are fairly close and probably about standard for most people. Its up to you to decide if you want more of one over the other. Personally I wouldn't switch to those colony consoles because I enjoy the extra CritH I'm getting. 10-18-2018, 07:33 PM Word is from the tanking community that you'll want to run at least one of the colony consoles and the rest spire consoles. If you're aggro tanking like I do, I will probably go for two of the colony ones since I'm not there to DPS as much as draw aggro and heal. Will work well with the Miracle Worker tree as well as Strategist. Sent from my SM-G955U using Tapatalk 10-18-2018, 10:17 PM I can not get in game right now, but my critH is about 21 and CrtD is about 110 10-23-2018, 09:39 PM Very interesting... Looks like mixing the two might be the best bet, dependent on your build. For comparison I run a DBB Escort build with 28.4% CrtH (including 5 Spire Consoles and 3 SROs) and 94.6% CrtD. 10-31-2018, 08:44 PM (10-17-2018, 12:46 PM)James Wrote: Interesting. I would have to agree.... mixing the two seems like it would be a bonus for tanks....spire consoles to keep up the dps for threat generation, and then the healing proc for survivability. |
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Sto Dmg Or Ctrd
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